using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace StupidSpaceThing.MenuSystem
{
	internal class Text : Entity
	{
		public bool Focus = false;
		public readonly string Value;

		public Text(string text, Model model, Vector3 position, float scale)
			: base(model, position, Quaternion.Identity, scale) {
			this.Value = text;
		}
	}
}
